Zerg Swarm Queen

Description Edit

The Swarm Queen is a bulky basic ground unit. Is trained directly from Hatchery/Lair/Hive, without a Larva. Swarm Queens don't use Control Control. A maximum of one Swarm Queen per Hatchery/Lair/Hive can be built.

Can be used to increase production by using Inject Larva which gives an extra Larva or to extend Creep and provide vision with Spawn Creep Tumor. Alternatively the Swarm Queen can be employed in a more defensive manner by using Enrage, which lets the Swarm Queen attack in melee range with a splash attack or Transfuse to heal units or structures.

Unit Information Edit

Type: Armored - Biological - Psionic
Cost: Minerals 50 Gas 50 Control 0
Build time: 39 seconds
Life: 125
Energy: 25/50
Armor: 1
Movement Speed: 1.0 (2.5 on Creep; 1.0 when burrowed; burrowed movement requires Tunneling Claws)
Sight Range: 8 (5 when burrowed)
Built from: Hatchery, Lair, or Hive (at most one per structure)
Requires: Spawning Pool

Weapon: Talons
  • Damage: 10 (Splash)
  • +0 damage each weapon upgrade
  • Attack speed: 0.91
  • Range: 1 (Melee)
  • Attacks: Ground

Talons deal Splash Damage in a 150° forward circular sector with a radius of 1, with center in the Enraged Swarm Queen.

Abilities Edit

Enrage Queen
Cooldown: 38 seconds
Duration: 22 seconds

Enrages the Queen, allowing it to attack targets in melee range.

Spawn Creep Tumor
Spawn Creep Tumor
Energy: 0
Range: 5
Evolution Time: 3 seconds
Cooldown: 30 seconds

Lays a Creep Tumor at a targeted location on Creep, which will slowly generate additional creep. Creep Tumors offer vision and can block pathing.

Inject Larva
Inject Larvae
Energy: 15
Range: Unlimited
Duration: 14 seconds

Causes a targeted Hatchery, Lair, or Hive to spawn additional Larva faster. Eggs nearby an injected Hatchery, Lair or Hive morph faster as well.

Transfusion (color)
Energy: 40
Range: 7

Releases a cloud of nurturing insects at a targeted biological unit or structure, restoring 110 Hit Points.


Burrow allows a unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.

Researched from Hatchery, Lair or Hive.

Upgrades Edit

Tunneling Claws
Tunneling Claws
Cost: Minerals 100 Gas 100
Evolution Time: 30 seconds

Allows Drones, Swarm Queens, Zerglings, Hydralisks, Eruptors, Defilers, and Ultraliks to move slowly and regenerate health faster while burrowed. Burrowed units can move faster under creep.

Researched from Hatchery, Lair or Hive.Requires Burrow.

Related Links Edit

Units and Buildings
Protoss Overview
Units Probe · Zealot · Dragoon · High Templar · Dark Templar · Archon · Dark Archon · Observer · Warp Prism · Reaver · Corsair · Scout · Sentinel · Arbiter · Carrier
Buildings Nexus · Assimilator · Pylon · Gateway (Warp Gate) · Cybernetics Core · Forge · Photon Cannon · Twilight Council · Templar Archives · Robotics Facility · Robotics Bay · Observatory · Stargate · Fleet Beacon · Arbiter Tribunal
Terran Overview
Units SCV · Marine · Medic · Firebat · Enforcer · Ghost · Vulture (Spider Mine) · Siege Tank · Goliath · Dropship · Wraith · Viking · Science Vessel · Battlecruiser
Buildings Command Center (Orbital Command · Planetary Fortress) · Refinery · Supply Depot · Barracks · Engineering Bay · Bunker · Missile Turret · Covert Ops · Academy · Factory · Armory · Starport · Fusion Core · Tech Lab
Zerg Overview
Units Drone · Overlord · Swarm Queen · Zergling · Hydralisk (Lurker) · Mutalisk (Guardian · Devourer) · Scourge · Eruptor · Viper · Ultralisk · Defiler
Buildings Hatchery (Lair · Hive) · Extractor · Spawning Pool · Evolution Chamber · Hydralisk Den · Spine Crawler · Spore Crawler · Spire (Greater Spire) · Viper Nest · Ultralisk Cavern · Defiler Mound · Greater Nydus Network